Monday, March 31, 2014

Weekend Battle: Tau/Imperial Guard vs Iyanden/Blood Angels


So the Tau/Imperial Guard were just barely victorious and it took me until Saturday morning before I remembered that I got a VP for each fast attack unit that I destroyed (Thank you Scott for taking that Land Speeder). So the game was long and very Chaotic and for for our part the Tau/IG side should have lost, but by chance along we won it. Did we have tactics? NO. Did we have good dice rolls? NO. Did I just happen to draw "The Scouring" and then Austin kill that Land Speeder? Yes. Now if Scott or George had drawn "Big Guns Never Tire" we would have lost by about 4 VP. So we are going to call this simply a lucky win and probably the last game I will play with my Imperial Guard. Yes I am retiring them with a win for the two or so weeks until the new codex. The next time they play they will officially be Astra Militarum.

I had meant to get some pictures but once things got started I completely forgot in the excitement of actually getting to play again. Sorry. Hopefully I can get some picture of something up soon. I will be doing so work on my Daughter's Sisters this week.

Friday, March 28, 2014

Wrecked Vehicles

I have never been one to mess with wreck templates or marker or really do anything else to show that a vehicle of mine was destroyed other than pull the turret off and/or flip the tank, but then I came across these and thought wow those are kind of nice, I may have to try that.


Upcoming Battle: Tau/Imperial Guard vs Iyanden/Blood Angels

Yes Chaos! for that is what this battle is going to be. 2000 points per side or 1000 points per army which ever you would like. Two Warlords per team so that is twice as many points for Slay the Warlord. We are running with the random missions and the deck now has 2 of each of the basic missions in it so each team will have two missions. Each player has to complete their mission individually and all VP is added up at the end of the game to determine the winning team.

We have done the random mission deck before and it works pretty well but this will be the first time that each player will have their own draw of the deck instead of just one draw per team. So while their will be no Chaos armies on the field of play this evening, Chaos will most definitely be on the battlefield.


Victory Points

Primary
- Objectives - Once per Army
- Kills - Once per Team
- Relic - Once per Team, Double VP if in owning Players Deployment Zone

Secondary
- Slayer the Warlord - Once per Team
- First Blood - Once per Team
- Line Breaker - Once per Team

Thursday, March 27, 2014

Win, Lose. or Draw (Tie)!


I have officially killed the old Win/Lose list on the site since it really didn't show anything and I didn't really care for the way I formatted. I also figured it was a good time since we should have a good game tomorrow and since everyone should now mostly be caught up on the rules it would give us a better indication of where everyone is at. This time around I have it list by player and then their army, if someone plays a different army I will simply add it beneath the player.


Wednesday, March 26, 2014

Time Lost


So it appears that Christmas happened and then a sever lack of gaming followed. Not sure why but it happened. With the lack of interest in Tyranids and Imperial Knights and little time to actually paint anything I haven't really had anything to post nor have I wanted to post something just for the sake of posting something. Fortunately a bit has changed, we now have some rumors about the some to arrive Imperi.... Adeptus Militarum (think i spelled that correctly.... oh well) and I also have a compressor and airbrush. With this I should soon have new rules for my motley band of Guardsmen and the speed at which I can get them painted should be much increased (having to hand base 40 guardsmen was kind of depressing).

This weekend should see our first game in quite a while. At this moment it looks like a 2v2 game between Blood Angels and Iyanden versus Tau and Imperial Guard (They aren't Militarum yet!). The plan is to have each player draw a random mission and the team with the most VP at the end is the winning team. So that would be 2 missions per a team and since there are 2 cards for each mission it is possible for both players on a team to get the same mission for double the VP. Figured it should at least be interesting and probably rather chaotic if nothing else.

Oh and has anyone noticed that one of the new Ogryn for the Militarum kind of looks like Sloth from the Goonies?