Showing posts with label Tau. Show all posts
Showing posts with label Tau. Show all posts

Tuesday, March 10, 2015

Campaign Begins!


For a while now our group has been talking about putting together a Campaign in order to give us something a little more to focus on besides the normal 1v1 or 2v2 battles be had been doing for a while now. Personally I was just looking for a change. So we came up with a slightly modified change to the good old Planetary Empires rules. So what I am going to post here is the first part of Campaign Turn 1. We have chosen our controller sectors and played the first round of Battles.

Here is the Turn 1 Sector Map with the Army holding and Attacks.



Turn 1 Sector Objectives 
Imperial Guard
Sectors – 9
Space Ports - 2 (1 Hive)
Power Station – 2 (1 Hive): 12
Command Bastion – 2 (1 Hive): 16
Shield Generator – 2 (1 Hive)
Manufactorum – 2 (1 Hive): 22

Blood Angels
Sectors – 9
Space Ports – 2 (1 Hive)
Power Station – 2 (1 Hive): 20
Command Bastion – 1 (Hive): 10
Shield Generator – 1 (Hive)
Manufactorum – 1 (Hive): 6

Eldar
Sectors – 9
Space Ports – 2 (1 Hive)
Power Station – 1 (Hive): 10
Command Bastion – 3 (1 Hive): 33
Shield Generator – 1 (Hive)
Manufactorum – 2 (1 Hive): 12

Tau
Sectors – 9
Space Ports – 2 (1 Hive)
Power Station – 2 (1 Hive): 16
Command Bastion – 2 (1 Hive): 18
Shield Generator – 2 (1 Hive)

Manufactorum – 1 (Hive): 8


Turn 1 – Actions
Imperial Guard: Attacked Tau 4,3 Hive – Imperial Guard Win 4+ VP – Sector Secured Failed
Blood Angel: Attacked Eldar 1,2 Space Port - ?? -??
Eldar: Attacked Blood Angel 4,4 – Blood Angel Win 2 VP – Sector Defended

Tau: Attacked Eldar 4,1 Manufactorum - ?? - ??


So we played the first to games this weekend. My Imperial Guard attacked the Tau Controlled Hive sector and I won the battle with something around 7 victory points but still required a 9 on a roll of 2d6 due to the Shield Generator in the Hive to take it. I failed with a 3. Go figure that I smash Austin's Tau and I cannot hold the territory. I completely forgot to get pictures of the battles but I will try to do better in the future. 

G's Eldar also attack the Blood Angels and while the list looked good it was all G could do to prevent Scott's Blood Angels getting the 4+ victory points on defense to get a Counter Attack. If the battle hadn't gone on for a full 7 turns I am not sure G could have done it. Actually I am pretty sure Scott would be counter attacking if it had ended earlier.

I am hoping to get the games army list posted as soon as i can get them together.

Next up, it looks like G's Eldar get to defend their lines against both the Blood Angels and Tau. It seems I get away pretty easily this turn. 

Tuesday, February 24, 2015

List: Space Wolves vs Tau


So I said I would post the list as soon as i had the chance and Scott came through rather quickly. So here is the Tau list that kicked the puppies.

Darkstrider 100

8 Fire Warriors 72
• Devilfish: disruption pod; twin-linked smart missile system; seeker missile 113

3 Farsight Enclaves XV8 Crisis Team: Bonding Knife Ritual; Crisis Shas'vre (plasma rifle; missile pod; vectored retro-thrusters; shield drone; shield drone); Crisis Shas'ui (missile pod; plasma rifle; vectored retro-thrusters); Crisis Shas'ui (missile pod; plasma rifle; vectored retro-thrusters) 208

3 Farsight Enclaves XV8 Crisis Team: Bonding Knife Ritual; Crisis Shas'vre (plasma rifle; missile pod; vectored retro-thrusters; shield drone; shield drone); Crisis Shas'ui (missile pod; plasma rifle; vectored retro-thrusters); Crisis Shas'ui (missile pod; plasma rifle; vectored retro-thrusters) 208

5 Pathfinders: EMP grenades; Bonding Knife Ritual; Pathfinder Shas'ui (shield drone; shield drone) 104

2 XV88 Broadside Team: Bonding Knife Ritual; Broadside Shas'vre (advanced targeting system; shield drone; shield drone; twin-linked plasma rifles; seeker missile); Broadside Shas'ui (advanced targeting system; twin-linked plasma rifles; seeker missile) 198




And here are the puppies that got kicked.

Rune Priest 

6 man Blood Claws w/ Flamer; Wolf Guard Pack Leader w/ Power Sword; Rhino

2x 5 man Gray Hunters w/ Meltaguns

5 man Scout Squad w/ Camo Cloaks and Meltagun

4 man Wolf Gaurd Terminators w/ 2x Thunder Hammers and Storm Shields, 1x Dual Wolf Claws, 1x Assault Cannon and Power Fist

1 Vindicator w/ Siege Shield

1 Venerable Dreadnaught w/ Helfrost Cannon, Dread Fist w/ Heavy Flamer; Drop Pod w/ Deathwind Launcher and Locator Beacon



The last three of the options on my list were a rather miserable failure. My Terminators love to roll "1"s for Armor Saves. The Vindicator is a pie plate but I have never really done enough hits with it to cover its cost and the Dread was simply poorly deployed. I cannot complain about it since it was my fault. Bad deployment is bad deployment. 

On the other hand my Blood Claws and Rune Priest that accompanied them where rather awesome. They charged a unit of Crisis Suits and wiped them out and then followed up by charging the Broadsides and while they were decimated they did get the Rune Priest in place to charge and then rout them. 

Monday, February 23, 2015

Friday evening beating! Tau vs Space Wolves


So I had a Space Wolves Test Army that I was pretty sure was going to fail and it did. I ran a 1000 point list which included the 500 points that I already had for my wife plus a squad of scouts, a venerable dread in a drop pod, a vindicator, and a additional terminator with an assault cannon. This is not the norm for me since I would rather have more infantry but since I wanted to see how the Drop Pod Dread and Vindicator played with the Space Wolves I decided to give them a try. I must say I wasn't impressed.

So the game took place on a rather cluttered table with lots of ruins and some forest and for the most part I got the advantage but then again I was going up against Austin's Tau. I hate how the Tau can just up a ignore cover saves. The scenario was a Relic run and like the game I played against Scott the week before the game was won by the fact that the Relic and Objective was denied in turn 5. This time though I was the one that got denied. I would like to say that the Dice Gods weren't on my side and complain about this and that but the fact is that I left my left flank open and Austin took advantage of it. There was also a early turn 5 move I could have made to secure the Relic better but I didn't. Austin exploited most all the wholes in my defense and seeing that this was a friendly game when he had questions I answered them. The better he gets the more fun the games will be so since i was just playing to test I had no issue helping him out with questions.

So in the end Austin got his first win, I remember why I don't take Vindicators in lower point armies and need to figure out a better way to deploy reserve troops. The game was fun and hopefully I will get a copy of both armies some time later in the week.