So George and myself had our selves a friendly little battle last Friday. The battle was between Georges Iyanden Eldar and my Imperial Guard w/ Dark Angel allies. The set the battle at 1000 points and had Crusader as the Mission on a Dawn of War Battlefield, No Night Fighting occurred and the game ended at the end of turn 4 beginning of turn 5. So nothing special thus far but George wanted to figure out what he needed to fill out his Infantry so we played a game with no vehicles or more specifically, no figures that have the Hull Point stat.
This isn't really and issue for me since I am used to running heavy infantry with both my IG and my Dark Angels but George had some issues. George brought 2 10 man units of Guardians but only has 1 support platform. He also brought 2 5 man Dire Avenger squads, a 3 man bike squad, a Pathfinder squad w/ Illic (sorry I am not going to bother looking up the correct spelling but I know i spelt it wrong), and a unit of Wraithblades with Power Axes and Shields. All in all this should have been an OK force to take, except if wasn't.
I pretty much took my norm for the IG with the Company Command w/ MoO, my Platoon and a Vet squad then added a DA librarian, Deathwing, a Devastator squad, and 2 units of Sniper scouts. Both scouts infiltrated onto objectives and every thing else advanced at about 4" a turn except the Command squad, Devastators and librarian. The eldar for all their movement pretty much got mowed down as they came into LoS as they came into view of 2 or more units or fell to the MoO (who rolled great for everything and only missed completely on 1 or 2 turns).
The truth is I knew George was trying out stuff and I gave him the nastiest list I could so he could really test what he had. I had little hope of him winning but I knew there was always the chance that he had something that I didn't know about. I was very surprised by the survivability of his Wraithblades and if I hadn't killed his Spiritseer early on that unit probably would have walked through the center of my firing line. I took a unit of Deathwing to counter these guys but with that Spiritseer I think he could have taken them. As is I ended a very long assault with only one Deathwing terminator to my name.
The game ended at the beginning of turn 5 with George giving up. Having a unit of Pathfinders and 2 Dire Avengers wasn't going to be enough to claim 2 objectives while I still had a full unit of Scouts, 2 command squads and a Devastator squad as well as a half strength infantry squad with a flamer. I also would have still had a full turn of shooting to go. Hopefully George figured out what he needs to do with his infantry and maybe we can try this again once he makes his changes. I enjoyed the game and I learned a couple of things from it as well.